البرومبت المستخدم
هذا هو البرومبت الكامل الذي سنستخدمه مع صورة التصميم الداخلي كصورة مرجعية (Reference Image). الفكرة لحظة هادئة تتوقف فيها الجاذبية داخل الفراغ: ترتفع قطع الأرضية بموجة بطيئة، وتطفو قطعة الأثاث الرئيسية وعنصر ثانوي، بينما تبقى الجدران والسقف والعناصر الثابتة في مكانها. الفيلم مقسّم إلى أربع لقطات: لقطة واسعة، ثم لقطتان قريبتان للعناصر الطافية، ثم عودة إلى اللقطة الواسعة حيث تعود الجاذبية ويستقر كل شيء في مكانه، مع مؤثرات صوتية واقعية بدون موسيقى.
A cinematic 10-second interior film, Hollywood-level direction, photorealistic, ultra-detailed. The interior space in the reference image is the main character. Use the reference image as the strict design reference: the architecture, layout, furniture, materials, colors, decor, and lighting must match it exactly in every shot. The opening and closing wide shots reproduce the reference image's camera position, angle, lens, and framing as closely as possible. The close-ups show only elements that are visible in the reference image. CONCEPT: "The moment gravity pauses." In a calm, silent moment, gravity gently fades inside the space. Only the loose elements float: floor tiles or planks lift a few centimeters in a slow ripple, the main hero furniture piece of the space levitates gently, and a secondary object floats above its base. Fixed elements never move: walls, ceiling, built-in joinery, fixed fixtures, curtains, and plants stay exactly in place. Every movement is slow, subtle, weightless, elegant, and controlled, never chaotic: nothing flies away, breaks, or collides. Then gravity returns and everything softly settles back into its exact original position. SHOTS: SHOT 1, WIDE (0–3.5s): Opens on the wide view matching the reference image. A slow, steady push-in. At 0.8s, gravity begins to fade: the floor tiles or planks start lifting a few centimeters in a slow ripple spreading from the center of the room outward, each piece rising to a slightly different height with a slight tilt, casting soft shadows on the gaps beneath them. The main hero furniture piece (for example: a bathtub, sofa, bed, or dining table visible in the reference) gently rises about 20 to 30 centimeters off the floor. Small loose decor items lift slightly. SHOT 2, HERO CLOSE-UP (3.5–6.0s): Hard cut to a low-angle medium close-up of the hero furniture piece floating in mid-air, its material texture in crisp detail. The camera slides slowly sideways, the floating floor pieces softly blurred in the foreground, the background in shallow depth of field. The piece drifts and rotates very slightly, weightless. SHOT 3, DETAIL CLOSE-UP (6.0–8.5s): Hard cut to a close-up of a secondary object visible in the reference (for example: a washbasin, lamp, vase, or decorative object) floating above its base or surface, slowly turning. The camera pushes in slowly, warm light grazing its surface, shallow depth of field. SHOT 4, WIDE RETURN (8.5–10s): Hard cut back to the wide view with a slight dutch tilt. The camera smoothly rolls back to level as gravity returns: the hero piece softly descends into its exact place, the floating objects settle, and the floor tiles drop back into place in a reverse ripple from the edges toward the center. The film ends on the wide view matching the reference image, with every element back in its exact original position. SOUND DESIGN (NO MUSIC): Realistic, subtle sound effects only: - Start: quiet, calm room tone. - Gravity fades: a deep, soft low-frequency hum swells, with delicate wooden or ceramic clicks as the floor pieces lift in the ripple, and a soft airy whisper. - Close-ups: a weightless, muffled atmosphere, the faint creak of the floating piece, subtle air movement. - Gravity returns: the hum fades, a soft cascade of gentle clicks as the tiles settle back, and a soft, satisfying thud as the hero piece lands. - End: calm silence with quiet room tone. CAMERA & STYLE: Slow, smooth, stabilized camera movements (push-ins and lateral slides), shallow depth of field on close-ups, warm moody cinematic lighting matching the reference, soft realistic shadows under every floating element, subtle volumetric light, cinematic color grading, anamorphic film look, 24fps.